Science in the City (EU corner) 2017

The Institute of Digital Games presented some of the projects and research they are currently working on at Science in the City, Malta’s science and arts festival.

At the AutoGameDesign stand visitors could experiment with some of the games the students had been using for their Artificial Intelligence research, including a weapon that adapts to the skills of the users to ensure more balanced gameplay, prediction models for first-person shooter weapons, procedurally generated coral, and many more. The visitors also had the opportunity to speak to the researchers themselves and ask questions about their work. IDG Lecturers Dr Antonios Liapis and Georgios Yannakakis presented their research explaining the basics of Artificial Intelligence and Procedural Content Generation. PhD students and researchers Daniele Gravina and Daniel Karavolos were also on hand to answer the public’s questions.

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Science in the City (EU corner) 2016

On Friday, 30th of September 2016, Valletta wore its (metaphorical) lab coat and welcomed another Science in the City event. The Institute of Digital Games could not be absent from the event, and four members of the tech-oriented IDG staff were present at the city gates and the EU corner, showcasing the latest research funded by the FP7 Marie Curie CIG project AutoGameDesign.
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AutoGameDesign presence at the IEEE CIG 2016 conference

The Institute of Digital Games had an impressive presence at the IEEE Computational Intelligence and Games Conference that took place in beautiful Santorini. The conference, attended by over 100 international experts in the field of artificial intelligence and games, included seven members of the IDG presenting a variety of papers.































Science in the City (EU corner) 2015

Science in the City is a “science and arts festival with entertainment, art installations, talks, music, theatre, comedy, science cafes, interactive exhibits, live experiments and more”, held in Malta.
To celebrate 10 years of European Researchers’ Night, a special event, called EU corner, has focused on double Nobel winner Marie Sklodowska-Curie. Here people were able to meet the researchers behind the Marie Curie EU funded project named AutoGameDesign, hear about the science behind a computational game designer and try out their games.


Science Fair 2015, EU Corner, photo by courtesy of Elisa Von Brockdorff


Science Fair 2015, EU Corner, photo by courtesy of Elisa Von Brockdorff


Science Fair 2015, EU Corner, photo by courtesy of Elisa Von Brockdorff


Science Fair 2015, EU Corner, photo by courtesy of Elisa Von Brockdorff









Science in the City 2014

Science in the City is a science and arts festival held in Malta, as part of the European Researchers’ Night.
Here the researchers of the Marie Curie EU funded project AutoGameDesign have shown the results of their research and the games developed.

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AutoGameDesign presence at the AIIDE 2015 conference

IDG student work finds its way into academic conferences: the M.Sc. thesis work of William Cachia on shooter game level generation was presented in the Artificial Intelligence and Interactive Digital Entertainment conference in Santa Cruz on November 17, 2015. You can find the paper, co-authored by Antonios Liapis and Georgios N. Yannakakis, here: PDF



Computational Game Creativity @ ICCC 2014

This article has been published, without accompanying pictures, at the International Conference on Computational Creativity 2014. The original publication can be found here and its bibtex entry here. The talk was recorded and can be watched here:

eu flagfp7-peo-rgbThis project has received funding from IDG
the European Union's Seventh Framework 
for research, technological development
and demonstration under grant agreement