Prof. Georgios N. Yannakakis (Principal Investigator)
Georgios N. Yannakakis is an Associate Professor at the Institute of Digital Games, University of Malta (UoM). He received the Ph.D. degree in Informatics from the University of Edinburgh in 2005. Prior to joining the Institute of Digital Games, UoM, in 2012 he was an Associate Professor at the Center for Computer Games Research at the IT University of Copenhagen. He does research at the crossroads of artificial intelligence, affective computing, advanced game technology and human-computer interaction. He pursues research concepts such as user experience modeling and procedural content generation for the design of personalized interactive systems for entertainment, education, training and health. Georgios N. Yannakakis is one of the leading researchers within player affective modeling and adaptive content generation for games and has pioneered the use of preference learning algorithms to create statistical models of player experience which drive the automatic generation of personalized game content. He has published over 150 journal and conference papers in the aforementioned fields and his work has been cited broadly. His research has been supported by numerous national and European grant and has appeared in Science Magazine and New Scientist among other venues. He is an Associate Editor of the IEEE Transactions on Affective Computing and the IEEE Transactions on Computational Intelligence and AI in Games. He has been the General Chair of key conferences in the area of game artificial intelligence (IEEE CIG 2010) and games research (FDG 2013).
Antonios Liapis is currently a Lecturer at the Institute of Digital Games (University of Malta). He completed his PhD studies in September 2014, under the supervision of Georgios N. Yannakakis in the Center for Computer Games Research at the IT University of Copenhagen. Prior to his PhD studies he received my M.Sc. degree in Information Technology through the Media Technology and Games program of IT University of Copenhagen. During his master studies he has developed different types of games (both large and small, serious and entertaining) including The Witching Hour which has received several distinctions and contributed to placing the IT University at 1st place in the Educational Category of the international Make Something Unreal competition (2009). He received his 5-year Diploma in Electrical and Computer Engineering from the National Technical University of Athens in 2007, where he received a firm theoretical background and hands-on experience both in computer science but also in electronics, mathematics, quantitative analysis as well as computer vision and multimedia.
Phil Lopes is currently a PhD student at the Institute of Digital Games of the University of Malta. He completed his M.Sc. in Computer Science at the Faculty of Science of the University of Lisbon, where his thesis focused on developing innovate ways of evolving musical drum patterns. Currently his main research focuses on the blending of different types of digital game content, exploring how content created by both machines and humans can be effectively blended together to create interesting and unique game-play experiences. His current work revolves around the Sonancia tool, which generates and sonifies levels for the horror game genre.
Daniel Karavolos is a PhD fellow at the Institute of Digital Games, University of Malta. Previously, he worked as a lecturer and researcher at the University of Applied Sciences Amsterdam for two years, where he researched grammar-based procedural content generation. He graduated from the University of Amsterdam with a Master’s degree in Artificial Intelligence in 2013. He wrote his Master’s thesis on reinforcement learning in simulated car racing. His main research interests are computational intelligence, agent behaviour, automated game design, and mixed-initiative systems.
Daniele Gravina is a PhD fellow at the Institute of Digital Games, University of Malta. He graduated from the Polytechnic University of Milan with a Master’s degree in Computer Science in 2015. He wrote his Master’s thesis on procedural weapon generation in Unreal Tournament III. His main research interests are computational intelligence, machine learning, and automated game design.
Amy K. Hoover
Amy K. Hoover was a postdoc at the Institute of Digital Games (IDG) at the University of Malta where she focused on procedurally generating music for games, generating musical timbre, and a game to facilitate creativity.
Before joining the IDG, she was a National Science Foundation Graduate Research Fellow at the University of Central Florida where she earned my computer science Ph.D. in August 2014. Her dissertation focuses on both developing a representation and algorithm for generating music called functional scaffolding for musical composition (FSMC), and exploring how implementations of FSMC can help inspire the creativity of amateur musicians.