Publications

 

2017

  • Daniel Karavolos, Antonios Liapis and Georgios N. Yannakakis: “Learning the Patterns of Balance in a Multi-Player Shooter Game” in Proceedings of Foundations of Digital Games (FDG). ACM, 2017. PDF
  • Daniele Gravina, Antonios Liapis and Georgios N. Yannakakis: “Coupling Novelty and Surprise for Evolutionary Divergence” in Proceedings of the Genetic and Evolutionary Computation Conference. ACM, 2017. PDF
  • Daniele Gravina, Antonios Liapis and Georgios N. Yannakakis: “Exploring Divergence in Soft Robot Evolution” in Proceedings of the Genetic and Evolutionary Computation Conference Companion. ACM, 2017. PDF

2016

  • Daniel Karavolos, Antonios Liapis and Georgios N. Yannakakis: “Mission Evolution for Dungeon Levels” in Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG), 2016. PDF
  • Phil Lopes, Antonios Liapis and Georgios N. Yannakakis: “Sonancia: a Multi-Faceted Generator for Horror” in Proceedings of the IEEE Computational Intelligence and Games Conference, 2016. PDF
  • E. Camilleri, G. N. Yannakakis, and A. Dingli: “Platformer Level Design for Player Believability” in Proceedings of the IEEE Computational Intelligence and Games Conference, 2016. PDF
  • Daniele Gravina, Antonios Liapis and Georgios N. Yannakakis: “Constrained Surprise Search for Content Generation” in Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG), 2016. PDF
  • Daniel Karavolos, Antonios Liapis and Georgios N. Yannakakis: “Evolving Missions to Create Game Spaces” in Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG), 2016. PDF
  • Georgios N. Yannakakis and Antonios Liapis: “Searching for Surprise” in  Proceedings of the International Conference on Computational Creativity, 2016. PDF
  • Phil Lopes, Antonios Liapis and Georgios N. Yannakakis: “Framing Tension for Game Generation” in Proceedings of the International Conference on Computational Creativity, 2016. PDF
  • Daniele Gravina, Antonios Liapis and Georgios N. Yannakakis: “Surprise Search: Beyond Objectives and Novelty” in Proceedings of the Genetic and Evolutionary Computation Conference. ACM, 2016. PDF
  • Antonios Liapis: “Exploring the Visual Styles of Arcade Game Assets” in Proceedings of Evolutionary and Biologically Inspired Music, Sound, Art and Design (EvoMusArt). Springer, 2016. PDF

2015

  • Jinhong Zhang, Rasmus Taarnby, Antonios Liapis, Sebastian Risi: “DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations”, in Evolutionary and Biologically Inspired Music, Sound, Art and Design (EvoMusArt), vol. 9027, LNCS. Springer, 2015 PDF
  • Antonios Liapis, Georgios N. Yannakakis, Julian Togelius: “Constrained Novelty Search: A Study on Game Content Generation”, in Evolutionary Computation 21(1), 2015, pp. 101-129. PDF
  • Amy K. Hoover, William Cachia, Antonis Liapis, and Georgios N. Yannakakis
    “Towards Orchestrating Game Creativity Facets: Fusing Audio, Visuals and Gameplay”, in Proceedings of the Fifth Conference on Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2015. PDF
  • Amy K. Hoover, Julian Togelius, and Georgios N. Yannakakis, “Composing Video Game Levels with Music Metaphors through Functional Scaffolding”, in Proceedings of the 1st Computational Creativity & Games Workshop at the International Conference on Computational Creativity, 2015. PDF
  • R. Abela, A. Liapis, G. N. Yannakakis, “A Constructive Approach for the Generation of Underwater Environments,” in Proceedings of the FDG workshop on Procedural Content Generation in Games, 2015. PDF
  • C. Holmgard, A. Liapis, J. Togelius, G. N. Yannakakis, “Monte-Carlo Tree Search for Persona Based Player Modeling,” in Proceedings of the AIIDE workshop on Player Modeling, 2015. PDF
  • P. Lopes, A. Liapis, and G. N. Yannakakis, “Sonancia: Sonification of Procedurally Generated Game Levels,” in Proceedings of the ICCC workshop on Computational Creativity & Games, 2015. PDF
  • W. Cachia, A. Liapis, and G. N. Yannakakis, “Multi-Level Evolution of Shooter Levels,” in Proceedings of the AAAI Artificial Intelligence for Interactive Digital Entertainment Conference, 2015. PDF
  • A. Liapis, and G. N. Yannakakis, “Refining the Paradigm of Sketching in AI-Based Level Design,” in Proceedings of the AAAI Artificial Intelligence for Interactive Digital Entertainment Conference, 2015. PDF
  • P. Lopes, A. Liapis, and G. N. Yannakakis, “Targeting Horror via Level and Soundscape Generation,” in Proceedings of the AAAI Artificial Intelligence for Interactive Digital Entertainment Conference, 2015. PDF
  • A. Liapis, C. Holmgard, G. N. Yannakakis, and J. Togelius, “Procedural Personas as Critics for Dungeon Generation,” in Proceedings of Applications of Evolutionary Computation, 2015. (Best Paper Award) PDF
  • A. K. Hoover, W. Cachia, A. Liapis, and G. N. Yannakakis, “AudioInSpace: A Proof-of-Concept Exploring the Creative Fusion of Generative Audio, Visuals and Gameplay,” in Proceedings of the 4th International Conference on Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2015. PDF

2014

  • Christoffer Holmgard, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis: “Personas versus Clones for Player Decision Modeling”, in Proceedings of the International Conference on Entertainment Computing (ICEC), 2014. PDF
  • P. L. Lopes and G. N. Yannakakis, “Investigating Collaborative Creativity via Machine-Mediated Game Blending,” in Proceedings of AIIDE (Doctoral Consortium), 2014. PDF
  • W. Cachia, L. Aquilina, H. P. Martinez and G. N. Yannakakis, “Procedural Generation of Music-Guided Weapons,” in Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG), 2014. PDF
  • Liapis, A., Yannakakis, G.N. and Togelius, J.: “Designer Modeling for Sentient Sketchbook,” in Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG), 2014. PDF
  • Antonios Liapis, Georgios N. Yannakakis, Julian Togelius: “Computational Game Creativity,” in Proceedings of the Fifth International Conference on Computational Creativity, 2014. PDF
  • Georgios N. Yannakakis, Antonios Liapis, Constantine Alexopoulos: “Mixed-Initiative Co-Creativity,” in Proceedings of the 9th Conference on the Foundations of Digital Games, 2014. PDF
  • Phil Lopes, Antonios Liapis, Georgios N. Yannakakis: “The C2Create Authoring Tool: Fostering Creativity via Game Asset Creation,” in Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG), 2014. PDF

 

eu flagfp7-peo-rgbIDGThis project has received funding from 
the European Union's Seventh Framework 
for research, technological development 
and demonstration under grant agreement 
no:630665.