RankTrace is a continuous real-time affect annotation tool that is built on the principles of single-dimension annotation. Once a video or audio file is loaded into the tool, the user can annotate in real-time by manipulating the controllable reference. RankTrace does not constrain the the user within a specific bounded interval, allowing them to increase or decrease the emotional intensity as desired. RankTrace was completely written in C# and is open source. Furthermore, this tool works best when using a wheel-like interface such as the Griffin PowerMate.
Elizabeth Camilleri, Georgios N. Yannakakis and Antonios Liapis, “Towards General Models of Player Affect”, in Proceedings of the Affective Computing and Intelligent Interaction (ACII) Conference, 2017.
Phil Lopes, Georgios N. Yannakakis and Antonios Liapis, “RankTrace: Relative and Unbounded Affect Annotation”, in Proceedings of the Affective Computing and Intelligent Interaction (ACII) Conference, 2017.
Surprise Search C++ 1.0
This is a public implementation of the surprise search algorithm in C++11, used in “Surprise Search: Beyond Objectives and Novelty” (PDF), based on the novelty search source code provided by Joel Lehman and Kenneth O. Stanley.
A python version based on the DEAP framework (https://github.com/DEAP/deap) will be released soon.
Sonancia is a system built for generating multiple facets of horror games, with the intention of creating tense and frightful experiences. Sonancia generates the architecture of a haunted mansion (with rooms and doors which may contain monsters or quest items) as well as the level’s soundscape by allocating audio assets within the rooms and mixing them as the player traverses the level. Level generation and soundscape generation are orchestrated by notions of tension and suspense; the level generator attempts to match a designer-specified progression of tension while the sound generator attempts to prompt the player’s suspense in rooms where tension is low.
Download (This demo was optimized for the highest quality settings of Unity, please use this setting when running this demo).
Controls: WASD Keys (Movement); Left Shift Key (Run); F Key (Turn On/Off Flashlight).